MILESTONE 6: TOMARIAGE
GAME DESIGN - NARRATIVE DESIGN - LEVEL DESIGN - PROGRAMMING
This Frenglish turn-based RPG was developed as a surprise prologue to my friend Tom's bachelor party. Featuring a complex Final Fantasy-like combat system, it is full of inside jokes and memories, with a gameplay that doubles as a drinking game, and a comedic and "meta" story that shatters the fourth wall and tramples it.
What I did in this project:
Designed a turn-based combat system with different possibilities of actions (attack/buff, use item, block when attacked, flee), elements, status, and unique character/enemy attacks.
Designed a small world with interconnected maps and a narrative to drive the player progression in this short experience.
Wrote most of the game's dialogue.
Programmed the game architecture, progression system, cutscene system and transition system.








Game Design Document Sample (more to come)
Gameplay Loop

