MILESTONE 6: TOMARIAGE
GAME DESIGN - NARRATIVE DESIGN - LEVEL DESIGN - PROGRAMMING
This Frenglish turn-based RPG was developed as a surprise prologue to my friend Tom's bachelor party. Featuring a complex Final Fantasy-like combat system, it is full of inside jokes and memories, with a gameplay that doubles as a drinking game, and a comedic and "meta" story that shatters the fourth wall and tramples it.
What I did in this project:
Designed a turn-based combat system with different possibilities of actions (attack/buff, use item, block when attacked, flee), elements, status, and unique character/enemy attacks.
Designed a small world with interconnected maps and a narrative to drive the player progression in this short experience.
Wrote most of the game's dialogue.
Programmed the game architecture, progression system, cutscene system and transition system.