aerial photo of green trees

MILESTONE 6: TOMARIAGE

GAME DESIGN - NARRATIVE DESIGN - LEVEL DESIGN - PROGRAMMING

This Frenglish turn-based RPG was developed as a surprise prologue to my friend Tom's bachelor party. Featuring a complex Final Fantasy-like combat system, it is full of inside jokes and memories, with a gameplay that doubles as a drinking game, and a comedic and "meta" story that shatters the fourth wall and tramples it.

What I did in this project:

  • Designed a turn-based combat system with different possibilities of actions (attack/buff, use item, block when attacked, flee), elements, status, and unique character/enemy attacks.

  • Designed a small world with interconnected maps and a narrative to drive the player progression in this short experience.

  • Wrote most of the game's dialogue.

  • Programmed the game architecture, progression system, cutscene system and transition system.

Game Design Document Sample (more to come)

Gameplay Loop

aerial photo of green trees