C.U.B.E. 2023-2024 Project

NAD's game-making club C.U.B.E. starts its second year developing a game, and I am joining their team as game designer, narrative designer and level designer. The project will take place over the year, until the game's publication at the end of the summer 2024.

In this project I :

  • Designed the game mechanics (movements) and systems around predefined game pillars.

  • Designed the game narrative and lore, and set story themes to fit the gameplay and art direction.

  • Am designing an open-world level with unique landmarks and several secrets.

  • Worked with a bigger team comprising artists and programmers, and ensured better communication between departments.

See the Game Design Document for the C.U.B.E. 2023-2024 project.



Lupus Dei

For our final project for NAD's Narrative Game Design D.E.S.S., we are designing and producing a game inspired by the transcription of a werewolf's trial from 17th century Livonia. A 2D platformer focused on combat and exploration with an emphasis on the narrative, Lupus Dei explores the roots of the myth of the werewolf, and the relationship with one's inner beast.

In this project I :

  • Designed a combat system and a crafting system.

  • Am designing a vast level with interconnected maps containing enemies, resources, NPCs and a boss.

  • Programmed the game architecture, the movement and combat systems, the enemies and NPCs, and the level transitions.

See the Game Design Document for Lupus Dei.


Secret Unnamed Turned-Based RPG

I can't say too much about this project for now, since it is being made for one specific person as a surprise. It is a turned-based RPG full of inside jokes and memories, with a gameplay supported by comedy.

In this project I :

  • Designed a turn-based combat system with different possibilities of actions (attack/buff, use item, block when attacked, flee), elements, status, and unique character/enemy attacks.

  • Designed a small world with interconnected maps and a narrative to drive the player progression in this short experience.


Between Two Peaks

Between Two Peaks is a concept for a 3D puzzle-platformer game integrating a unique mechanic which uses the player's microphone as well as speech recognition technology and an AI to allow them to speak vocally with the NPC's.

The game takes place in a fantasy world lit by small artificial suns locked in crystals at the peak of mountains. When one of the suns die, the protagonist is separated from their friend and must cross the dark and mysterious valley that separates them from the nearest mountain in order to reach this new sun.

Between Two Peaks seeks to touch on the themes of separation and mourning in a way that is closer to reality, through the usage of mechanics intrinsically tied to these themes.

Download the design document (french only)